Caroline Summers

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Character Biography
Carol dae.png
Caroline Summers, aka Carol

Full name: Caroline Summers

Age: 25 (b. 1825)

Gender: female

Species: human

Position: War Dog Pack Leader

Height: 5’8’

Body type:

Hair colour: dark brown

Eye colour: dull crimson

Caroline “Carol” Summers is a player-created original character written by Hyren,.[1] now inactive.

Contents

Physical Appearance

Carol dresses simply and practically but with several personal touches to add her own style and flair. She usually wears a white shirt under a brown leather vest, loose dark brown leather pants and tall, knee-high cuffed boots. Her unique touches include a heavy, somewhat ratty scarf, and equally ratty headband, and light leather bracers; all three are colored a dark crimson, the same color as her eye. Though it can only be seen at her neckline above the scarf, she also wears a light and loose chain shirt under everything. Across her chest is a sash containing several knives, and she keeps another set of knives on her waist. Her belt has a holster containing a revolver, some spare rounds of ammunition, and a thick, heavy longsword. She has a thick scar down the left side of her face, across her eye and cheek. Her left eye, permanently damaged in one of her earliest street fights, is covered by a simple eyepatch. However, her hair tends to cover this side of her face, and as a result, most people do not notice this feather on a casual glance.

Personality

Carol does what she wants, when she wants, and doesn’t care what others think. She speaks her mind, and does not care if she offends anyone in the process. When given the opportunity Carol often intentionally antagonizes others; she often comes off as a bully, as the more her taunts bother her chosen target the more likely she is to continue. Caring little for traditional morality, Carol has no qualms against killing, stealing, or other illegal activities. She is no psychopath, nor does she seek to kill others purely for fun, but if someone wrongs her enough she will not hesitate to slay them. She is also not above using lethal force against those who give into her snide comments and attempt to strike her down. Fairly hot-headed, Carol is quick to anger when told to do something she doesn’t desire to do or has been generally wronged, although even when angry she usually stays in control. Often, but not always, this anger is turned towards taunts in an attempt to goad the perceived insulter into making the first strike. She enjoys the feeling of intimidating others into backing down almost as much as defeating them in combat.

An exception to her entire personality is her ability to enter a bloodlust in combat. Triggered unconsciously by prolonged battle, Carol becomes a force of nature, gleefully slaughtering any and all foes before her with a disturbingly cheery demeanor. Even those fighting on her side are in danger if they approach too close or get in her way, and only an extreme force of will or the complete eradication of her enemies can end a rage. Those she have fought with, and the few she has fought against who have survived, have gone so far as to describe her as a berserker, a demon, or a monster. She has an unnerving tendency to get somewhat more engrossed with bloodshed and violence than healthy. Her demonic rages often frighten her allies just as much as her foes, and combined with her horrendous personality makes her a less than personable sort.

Skills & Abilities

Despite the advent of guns, Carol is a close-range swordswoman at heart. She has little in the way of actual hobbies, unless one counts sword practice and verbal assaults. She will sometimes find ways to amuse herself in down time, but nothing particularly consistent. Carol is capable of legendary feats of strength, speed, and reflexes during a fight. When entering a bloodlust, Carol’s already impressive combat abilities skyrocket even further; however, she also loses her reason to an equal degree. At these times, she is essentially a wild beast, thinking of nothing beyond destruction.

Early Life

Carol grew up as a poor orphan girl of a Brittanian industrial city. Alone as long as she can remember, even going so far as to name herself, she quickly taught herself to lie, steal, cheat, and in some cases, kill to survive. Her quick wit and uncanny ability to fight her way out of trouble allowed her to escape many deadly situations, from street fights, to industrial accidents, and even a raw dextrocite spill in the warehouse she used as a home. For some reason her eye color went from blue to red in the last incident, but she counts herself lucky she didn’t suffer a worse fate, if anything coming out stronger than ever before. As she grew older her constant battles with other youths, the authorities, and various other figures honed her skills further, and as soon as she was able to Carol signed up on a ship and escaped the dirty city she grew up in. Her commission didn’t last long, as her poor attitude gained from her equally poor upbringing eventually resulted in the death of half the crew. Nearly captured by the authorities afterwards, she managed to escape and has been plying her trade wherever anyone would accept it.

Character Story

Carol Summers is first introduced in Elladia, where she goes along with Nate Winters, Valmier Blackbar, and Kanya Ashand to break Herring Finnn out of jail in Mypos. She shows herself to be a formidable force in battle, though she also goes into one of her demonic rages [2]

As the Steamhawke flies into the alchemical fog, Carol inspects two of her new underlings -- Wren Tamyrl, with whom she is not impressed [3] and Lorelei Loewe, whom she has a swordfight with that ends in a draw. [4] She has a confrontation with Captain Daenelia Bradley that is possibly affected by the fog[5] and warns lookout Greyfeathre Romney against pulling any pranks in her direction, locking the kitling in a barrel as insurance. [6] She goes on a mission to explore the sandbar in the fog with the captain and many of the other crew, finding Ivan Petrov.[7]

Upon coming out of the fog, the Steamhawke is attacked by the Sky Tiger, and Carol gets instructions from the Captain to lead the boarding party that is to attack the Sky Tiger. [8] She, Nate Winters, Ciprian Cendrars, and Mei-Xiu successfully board the enemy sky ship; however, they are overwhelmed more quickly than anticipated and have to retreat below the Sky Tiger’s deck.[9] Cendars finds a secret passage which leads them to Jack Stallion's private suites, where they find a prisoner, Iride Coriolix. [10] They make it out in time for the final battle between Captain Bradley and Jack Stallion. [11]

The Steamhawke has to dock in Seaport for repairs; after a drinking binge, Carol resolves not to drink so much. [12]. She has a drunken exchange with deckhand Azzo Weisse and comes to the conclusion that he must be a wimp given his position as a swabbie and not a war dog. [13]

Once the Steamhawke is repaired and sets off for the Old West, Carol helps Remington Perry search for his wife Bridget’s missing prosthetic leg, with disastrous results for Remington. [14] She also verbally spars with new first mate Holland Jefferson, who deems her worthless. [15]

The Steamhawke crew arrives in Harling Pass and promptly gets involved in a bar fight; Carol provides clean-up. [16] Later, she introduces herself to new War Dog Combat Engineer Melisande de La Trémoille in her own way -- with threats of force, wishing to test Melisande as she has the other War Dogs. Melisande informs her that they will fight in three days at a prearranged meeting place. [17] When the fight does occur, it is nearly to the death. [18] Fortunately for them both, doctor Mitchell Barnes is in the area and is able to patch them up. [19]

In Kanesville, Melisande gives Carol new weapons, which Carol seems to approve of. [20]

Relationships

Carol has no known relations outside of the Steamhawke. On board, she has a questionable relationship with many of the Steamhawke’s crew, and doesn’t particularly care if the others like her or not.

References

  1. Steamhawke Biography
  2. Chapter 3: Operation Fishnet
  3. Chapter 4: Fresh Meat
  4. Chapter 4: Well Intentioned Hazing
  5. Chapter 4: Friends and Enemies
  6. Chapter 4: Kitling Mischief, Interrupted
  7. Chapter 4: Finding our Bear(ing)
  8. Chapter 5: Pouncing the Tiger
  9. Chapter 5: At Rope’s End
  10. Chapter 5: A Lion Aboard the Tiger
  11. Chapter 5: Climax
  12. Chapter 6: Control
  13. Chapter 6: Good First Impressions
  14. Chapter 7: The Case of the Vanishing Leg
  15. Chapter 7: A Storm’s a Coming
  16. Chapter 8: Welcome to the West
  17. Chapter 8: Leading a Lamb to Slaughter
  18. Chapter 8: The Lion and the Lamb
  19. Chapter 8: The Doctor is In: The Protectorate
  20. Chapter 9: Supplying the Beast
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